No releases today. But I do have a few items for Victoria 3 almost ready to go.
Been using DAZ Studio for a long time now and a few issues crop up. Figured I’d talk about them here.
When saving parametrically (legacy) rigged clothing in CR2 format, normal and displacement maps tend to not get saved. So, I wind up having to create material presets that include them (I blame the CR2 Exporter plugin which probably hasn’t seen an update since it was released). Minor annoyance, but an annoyance nonetheless.
Also, sometimes I have to technically “reset” the rendering engine because DS doesn’t seem to get “New Window” means an actual new window and decides to act as the “Spot Render” option.
Animation is a chore because of the limited tools. Even with the 2 extra plugins you can buy, all of it still doesn’t mesh well together. I’d be better off animating in Blender and then importing the BVHs.
I’ve been trying to import FBX files into DS with no success. FBX is a stupid format. It’s closed, proprietary, and documentation is sketchy at best. Even Autodesk’s specifications have gaps. I should add support for importing/exporting glTF to DS. It should hopefully replace FBX as the de facto standard for interchange formats.
Dynamics are still stuck in the ancient past. I’ve got the beginnings of adding bullet physics to DS, but it’s a chore due to my lack of programming skills. Other people have come forward with solutions, but they soon disappeared into the ether.
Didn’t expect the post to be this long.